Stop!

2019

VR Designed with Unity, Steam VR, VRTK, and HTC Vive

Stop! Game Scene.png

In daily life, people often see many signs that limit their behavior. These signs have been integrated into our daily lives. People may involuntarily follow these rules without realizing their existence. However, the designs and placements of these signs are not random. They are representatives of social rules. By limiting the behavior of individuals, these rules make our collective society work more smoothly. In this work, I want to put these signs that serve the collective society into a very small VR space designed specifically for the individual. In this space, these signs have lost their original functions and become objects and symbols . Experiencers can explore new social rules that belong to this individual space by waving these virtual signs freely in this space.

Results: Users can interact with all the objects in the VR environment freely.

Things I learned: Physics in Unity, On Collision Trigger, Intractable Object, Colliders.