Boundaries

2020

Unity, VR, Oculus Quest

The Guardian boundary is designed to display in-application wall and floor markers when users get near play-area borders they defined. When the user gets too close to the edge of a boundary, a translucent mesh grid is displayed as a layer that is superimposed over the game or experience. (Oculus Guardian System) With the Oculus guardian system, this piece communicates with audiences to discuss the invisible boundaries that exist in our lives and our society.

Guardian 边界旨在在用户靠近他们定义的游戏区域边界时显示应用程序内的墙壁和地板标记。 当用户离边界边缘太近时,半透明的网格会显示为叠加在游戏或体验上的层。 (Oculus Guardian System) 借助 Oculus 守护系统,这件作品与观众交流,讨论我们生活和社会中存在的无形界限。